Sunday, October 28, 2012

CEMEX Industryz in the making...

Ever since working on the "Lake Worth" area, I decided to become more involved with the area, especially the cement industry to begin with. Now it is obvious that this industry has a completely different color scheme than its original color scheme that is seen in the real Lake Worth CEMEX.






The process...
To start off with the texturing, I noticed that the silos have a very different type of material that is not just the original concrete wall texture that the Cement Industry placed in the route has.

Silos being the main focus

So a little bit of editing and playing with different materials can make somewhat of a look alike. To begin, I first changed the color of the concrete yellowish wall to a light yellowish close to white colored layer, with a dirty concrete texture from Google Images (I will change the concrete texture when I get a real photo of one)

 
Closest matches to CEMEX wall...

The two textures were a closer match to the walls, except the one on the left would have to be clone-stamped fro left to right (since the lines are on the left), while on the right, the lines make up the ones that are on the real image. 

So choosing the right wall for the work,a little bit of Photoshop work would be used on this 128x128 wall. To begin off, a duplicate of the Background layer would be added and the original off. Next, using the blending options, the color of the yellow-ish texture would be given a solid grey color to change it.



Next, the texture comes into play...


Since the texture is a 1024x1024, it is  minimized to 128x128 to make it fit. Then I would apply the Normal beland with an opacity around 70% to make the solid grey color pop out a bit (even though they are both the same color, a little lighter than the other). Once that is done, I merged them together.



Knowing that the 1024x1024 concrete wall is diminished, the image would look blurry. So a little sharpening tool called Smart Sharpen would be used to make the image looking more sharper and more like how it was to make it stand out. The amount used to sharpen would be its defaults.



Default values:
Amount: 100%
Radius: 1.0
Remove: Gaussian blur

Once that is done, time to merge the unseen Background layer with our new texture.

512x512 Zoom

I decided to blur it out a little bit since it looked a little too sharp...

The result...
After changing the roof of the silos with the same texture and the roofs of the other parts of the industry with a corrugated metal roof texture and a little bit of Photoshop work...


The industry is ready to be shown...



Even though it looks alike, the dimensions of the wall texture might have to be more increased in order to show more of the grid in a smaller, but bigger scale. This will be tried as they are more things that still need to be changed along with CEMEX sign that will be another topic...


Anthony Reyes (Train Hunters)


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